Suit Up! Game Inventory and Saving User Defaults
Alright, session 4 of my iPhone Game Development course is now available for download (if you already bought it, new dl links should have just arrived). The two big things taught this session were NSUserDefaults and NSPickerViews. The defaults let you save the state of your game in numbers, strings, or arrays, and use them immediately when the game relaunches. So in this case, the character in the image below got his previously-earned armor re-applied when the game was opened again. And the NSPickerView …

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Hot off my hard drive, I just uploaded the next session (part 2 of 6) in the iPhone game development tutorial series (
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If you bought the iPhone Game Development course already, your download link from last week should still be active and have the updated link. Also I’ll upload part 2 of session 3 tonight and email everyone a brand new download link again. Last night’s update teaches using the accelerometer in the iPhone to make a virtual table to roll...
The video game industry is huge and still growing. Just as many people love to play video games, some people aspire to design them. There are a few ways to help put a person in the right path towards becoming a game designer.
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Studio Ghibli, the animation studio of Hayao Miyazaki , which is responsible for some of the best Japanese animated films (and a number of my personal favorites, like My Neighbor Totoro and Spirited Away ), is entering the video game arena, partnering with Level-5 game developers to produce a game called Ni no Kuni: Black Mage . There is a brief...
So I’m still waiting for the non-Beta edition of the iPhone SDK 3.2 to wrap up the entire series, but since its been a couple weeks, I released part 1 of session 6 last night. This is a one hour tutorial on in-App Purchases, which you can use to make your game free, then hopefully get some users to pay for the deluxe version via a button...
Using Photoshop plug-ins within Video Post allows you to add you favorite custom 2D effects. Previously, you had to do them within Photoshop after you rendered the still image or animation. While it is a great image-enhancing tool, the application of 2D filters to an image or sequence of images can be done much more easily through Video Post while...
Everything is really cool about this Flash game , except for the car I just drew to play it (evidenced below).
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Hop over to Active Tuts for this interview with Adam Salsthman , big time game developer. Its a quick interview and has some interesting bits about Actionscript 3, for example, he thinks its very similar to Objective C ( which Xcode uses for making iPhone apps). After spending a few months with Obj C, I’d definitely agree.
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Aloha Past Purchasers of my iPhone/iPad Game tutorial course ! We’ve got an update. Session 6, part 2 is now available (you should already have been emailed download links). This part of the mega tutorial series covers how to setup a Universal App. Which means App Store customers can buy a single copy of your app, and it can run regularly...
Wood and paper-mache are your bests friend for weapons. Most anime and online game characters would require a weapon of some type, from scythes to machine guns.
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Toon Boom Animate vs Flash CS4 for character animation!
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